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The project is funded by JISC and is a large scale innovation that
will have an impact across three institutions, four courses and
two subject areas. It aims to tackle some key educational challenges
in the 21st century by using Racing Academy, a massively multiplayer
online game, to support in the delivery of the new science and engineering
curriculum. Racing Academy was designed to develop and support a
community of practice based not on fictional qualities, but on real
physics principles. Players must engage with the underlying physics
and work as a member of a community of practice where practice arises
out of real physics and involves the social negotiation of understanding.
In the first phase (start February 2006) of the project, Racing
Academy will be integrated more fully into the science and engineering
curriculum of the partners of the project through a series design
workshops. The second phase (start September 2006) is the evaluation
of student's and teachers use of Racing Academy, investigating its
strengths and weaknesses and outlining further developments for
the future. The third phase is analysis of the finings (start December
2006) and the final phase is dissemination (start March 2006 finish
June 2007 ).The project will contribute to the programme by identifying
effective approaches to e-learning practice, creating examples of
effective practices, designing innovative e-learning applications
and enabling the sharing of resources and practices.
Click on the link below for the revised version of the software
Racing
Academy Jisc Version
Racing Academy was developed by Lateral Visions and Nesta FutureLab
and the link below is connected to the Nesta Racing Academy website.More
Information about previous work can be found at the website below.
Nesta
FutureLab Racing Academy
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